Personalized dashboard for users to practice activities and connect with therapists.
Using gamification like locked activity cards, badges to motivate users and increase engagement and retention.
Using personalized plan and and clear goal to build credibility and rapport.
We reviewed various mental health and well-being web experiences to gain insight on commonly used design patterns, color themes and strategies to help guide design decisions moving forward
Is necessary to sell to businesses and to gain trust with users.
Build rapport so users will engage more with the platform. Users will be more willing if there is rapport with their business.
Changing habits is hard, so users need habit forming platform to create new habits.
Credibility
Rapport
Habit Forming
With a clearer understanding of existing design patterns and our users, we iterated on user tasks and developed a task flow to help us define the information architecture and needed screens.
The main challenges I faced while designing this experience were:
With a framework in hand, we broke off into sub-teams to design different parts of the product. From then on, I owned the process of designing the dashboard pages for users.
I created sketches to sample different layout and features combinations. I continued to iterate and refine the wireframes while testing the information architecture and flow with users.
The main challenges I faced while designing this experience were:
Tone and feel: How the copy can convey credibility and welcoming feeling?
Engagement: How should I engage the users to complete the tasks and come back frequently? How can I establish sense of progress?
Left side navigation bar - simple and responsive, but confusing when combined with top navigation.
Activities List View - intuitive, but too clinical and cluttered.
Activities Tree View - condensed, but too complicated to engage.
Progress Bar - to track progress helps to prove value.
Main Activity CTA - at the top is clear and engaging.
Activities Cards View - less cluttered and more friendly to users.
Chat (Slack) Link - moved to top navigation is accessible whenever user is logged-in.
Personalized Goal - is friendly and motivating.
Gradual Reveal - grouping key insights on the top
Activities Cards Grid Layout - easier to scan and not overwhelming.
Favorite Activities - personalized the experience and increases engagement.
Increasing Adoption:
Using coach marks to expose the app's workflow
and familiarize the users with the different features increases comfort and credibility.
Increasing User Experience:
Using subtle interactions to help guide the user
with the process and flow.
Designing a 0-1 web application consists of many iterations for layout, features and copy to satisfy both business and users and to create a user experience that is engaging and motivation to increase user adoption retention.
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